
Game Designer
Hi! I'm Kacper Prędkiewicz, Game Designer specialising in Unreal Engine 5, Gameplay Ability System and System Design. In addition to making games, I'm also teaching others how to make games on DSW University as Basics of Unreal and Game Design lecturer
MY WORK
From most recent
People Can Fly


Outriders: Wordlslayer DLC 2022
Outriders: New Horizons Update
2021
Project GEMINI
TBA
"Gemini, a new AAA game developed in partnership with global publisher Square Enix", where I'm feature owner of several game systems, responsible for design and implementation inside Unreal Engine 5, using Unreal Blueprin , GAS and other company / self made tools.
Worldslayer is an DLC for OUTRIDERS, where I was implementing and bug fixing Weapon Mods, Armor Mods and hero tree nodes using GAS. Also I was responsible for design and implementation of achievements across all platforms.
New Horizons was an free patch for Outriders that introduced various changes to endgame and general gameplay, my role here was helping in bringing balance changes to data tables, and gameplay changes to weapon and armor mods using GAS and Unreal Blueprint.




DSW University of Lower Silesia


I'm doing a lectures on Basics Of Game design class teaching students theoretical base of Game Design and exercise class for Fundamentals Of Unreal Engine 5, explaining structure of UE5, how actors, levels and scripts are made and performing exercises with students.
Ten Square Games


At my time at TSG i was responsible for:
Analysing competition and company products
Designing data informed content updates
Overseeing update creation process, included cooperation with all relevant departments
Code
QA
Art
ASO
Localization
Pushing updates to Google Play Store